Les inventions canadiennes
Professor Kloridric has struck again! It's John, Gabrielle and Lila's turn to be trapped in his terrifying house. They must escape as quickly as possible to avoid becoming guinea pigs for his terrible experiments! To achieve this, the trio will have a set amount of time to explore, in detail, three different rooms: the office, the basement and the laboratory. In each of these rooms, the professor has prepared a series of riddles on the theme of Canadian inventions. Players will first have to handle a Robertson screwdriver, then solve each puzzle to find one of the three numbers in the ultimate combination. Will our team manage to escape, or will they be trapped in the house forever?